3D Rendering · Product Visualization
Product Visualization
A self-directed study in rendering products convincingly enough to stand in for photography. Four cosmetics, modelled from scratch and lit with studio HDRIs.
Background
After graduating I wanted to practise my rendering, which I felt was my weakest skill. I recreated products I already owned, because I knew what they looked like, how the textures behaved, and how they felt in the hand.
I chose the rest of the subjects to cover as wide a range of materials as I could reach.
The Challenge
Every one of these is a different material problem. A foundation bottle is glass with liquid sitting inside it. Lip gloss tubes are translucent, with the coloured product reading through the walls. A BB cream tube is soft matte plastic carrying a printed gradient. A violin is lacquered wood with no flat surface anywhere on it. Boots are creased leather. A can is printed aluminium.
Approach
Everything was modelled from scratch in Maya, shaded and rendered with Arnold, and finished in Photoshop. I worked from a folder of real product photography, lit the scenes with 4K studio HDRIs, and paired each finished render with its wireframe. The geometry is the part of a product render nobody sees and the part that decides whether the highlights fall where they should.
Foundation
BB cream
Lip gloss
Violin
Shoes
Beer can
Setting up the shot
Outcome
This was a personal study, and the makeup is what I am happiest with. I built a scene with all of the pieces in it and rendered the group together. The textures came out the way I wanted them to.
Nobody commissioned this. The cosmetics are Maybelline and Anastasia Beverly Hills products, and the Beer pub crest on the can is a stock asset. Everything else is mine.